2012/04/10

Blasto, the first Hanar Spectre.

So, it's come to this...

Blasto - Hanar Spectre
Affiliations: Solo d10, Buddy d8, Team d6

Distinctions: Spectre Training, This One is a Loose Cannon, Harbinger of the Hanar
Morality Distinction: Renegade

Hanar Powerset:
Levitation d6, Neurotoxin d6, Shields d10
SFX: Grapple. Add a d6 and step up effect die +1 when inflicting a complication on a target.
SFX: Enkindler’s Touch. Spend 1 PP to step up Neurotoxin to d10, then step down to 2d4 for subsequent actions. Recover by activating an opportunity or during a transition scene.
Limit: Mass Effect Field Dependent. While Stressed Out, Asleep, or Unconscious, shutdown Levitation and Shields from the Hanar Powerset. Recover them when you recover that stress or wake up. If you take mental trauma, shut down Levitation and Shields from the Hanar Powerset until you recover that trauma.

Vanguard Powerset:
Barrier d8, Modified M5 Heavy Pistol d12, Shockwave d8, Geth Plasma Shotgun d10
SFX: Charge. Split any Vanguard power into two stepped-down dice.
Limit: Exhausted. Shut down any Vanguard power to gain 1 PP. Recover on Opportunity.

Specialties: Biotic Expert, Combat Expert, Cosmic Expert, Diplomacy Expert, Menace Master, Psych Expert

Milestones:
First of His Kind
1 XP the first time each scene that you defeat a non-minion enemy.
3 XP whenever you capture a criminal who is wanted by the Citadel Council.
10 XP when you convince the Council that the Hanar race deserves a seat OR you cause a more powerful race to declare war on the Hanar.

Bound by no Rulebook
1 XP when you flaunt your Spectre status to gain an advantage over someone.
3 XP when your overconfidence helps you succeed at a mission, or causes it to fail spectacularly.
10 XP when you cause trauma to a helpless opponent in order to gain information vital to the success of a priority mission.

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This one thinks that even the Enkindlers would fear Blasto.

-J

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