2017/06/27

On D&D and the Freedom of Epiphany

I've been playing tabletop roleplaying games since my age was measured in single digits. It's been an integral part of my identity for 75+% of the time I've been alive. Despite all of this, I often feel left out when it comes to people discussing their D&D Epiphanies. Those "this game is so amazing, how did I live my entire life without it" moments that people who took up the game as adults get to experience. That sense of eye-opening wonder that seems to permeate every new player post on Reddit. I never got to feel that, because I found D&D as a child who had just begun to really possess abstract thought. There was no Eureka moment. It's always just been there.

I assume this is how people with famous siblings feel. To those folks, their siblings are just their siblings. For the most part, at least. People making a big deal out of it, like "Oh my G-d, your sister is the lead singer of Muscle Wizard? That's so fucking awesome!". Yeah, I know. She also beat me up when I was 12 for listening to an N*Sync CD, so... not that awesome.

I'm exceptionally envious of people who get to experience this novelty at an age when they can appreciate it. It's actively difficult to not be dismissive when I hear stories about people in their early 30s discovering D&D. Hearing about how it's opened their eyes to a fanciful world of magic and all that. People who got to avoid the social negatives of the game. Folks who get to dodge the worry of getting beat up for carrying a weird book to school. It's self centered and ludicrous and stupid for me to feel this way, but that doesn't make me feel that way any less. The spiteful hipster gene in my blood is far, far too strong.

It's probably the same for anyone who got into a particular fandom early. Those people who watched Firefly religiously while it was live on TV. The folks who were *really* into Euro-style boardgames back in the 80s when the only way to get them was to get someone on Usenet to mail you a copy and (if you were super lucky) provide translations into your native language. Or people who traded bootleg VHS tapes of anime at swap meets and flea markets back in the 90s. Folks who pronounce the initialism of All Terrain Armored Transport "@@", because that's how the Kenner Toys commercial pronounced it back in 1981.

With all that said, I'm overjoyed that people continue to discover tabletop roleplaying games in general and D&D in specific. I'm super happy that they get to have those epiphanies. It's miraculous and wonderful and magicaltastic.

That doesn't make me any less envious, though.

2017/06/02

Punk's Been Dead Since '79: A 500 Word RPG

A few years back (more like half a decade, but time is meaningless in this sort of Cat & Squid game), my friend Joe got challenged by Ryan Macklin to write a functional RPG in less than 500 words. That challenge turned into Dime Stories, an RPG about cowboy gunfights and cartoon villains in Spaaaaaaace. It got me my second RPG writing credit (after the... underutilized Red Dragon Inn Appetizer) and I've had the chance to run it at GenCon for the last 4 years. Dime Stories has been good to me.

I went through a pretty severe depressive episode over the past week. An utter loss of motivation, a huge upswing in disassociation, and a tsunami of existential dread. I'm sure part of this was triggered by editing some very personal blog entries for a friend, but I knew that going in to the project. Usually, when I'm going in to these sorts of episodes, I focus on the things that make me happy. I talk to my wife, I play with my cats, I read upbeat books, I listen to fast music. None of that really worked well this time around. Eventually, my mind wandered back to my last year of high school and my first year of college. The age when I started going to punk shows.

Punk shows, in that era and in that part of Ohio, were a really weird thing. They usually took place in VFW halls or in someone's barn, because that's where the available space was. There were a lot of skinheads, because it was Ohio and Ohio has a higher than acceptable percentage of racist assholes. There were a lot of shitty bands, because it was Ohio and Ohio's music education programs are about as robust as our Ski Rescue programs. There were a lot of great memories, because it was my first real experience getting out into (what I though, at the time, was) the wider world.

Half-remembered concerts, fistfights, and nights at Tom's Donuts (ordering only a drink and eating Day Old Donuts that were 50c a piece, for five hours, while my friends chain-smoked a pack and a half each) flooded back to mind. Inspired by Quinn Murphy's excellent game Five Fires, I felt the need to put my experience into a cohesive form. I jammed out a bunch of words and something resembling Punk's Been Dead Since '79 happened. It was only afterwards that I decided to try to fit it into the 500 Words framework. (Note: I am aware of the newer 200 Word challenge, but I can't be arsed to edit this down to that level.)

In PBDS79, you're a member of the punk community in the space between cities in the (Late 90s / Early 00s). Your goals? Go to shows, find a place to belong, seek an outlet for your feelings, look for companionship, or just break everything. It's based loosely on the (Apocalypse World / Dungeon World / Monsterhearts) games, because they're fast and easy and full of raw emotion.

Check it out.

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Follow this link to Punk's Been Dead Since '79 for complete rules.



2017/05/24

Let's enjoy blogging together.

It's been a while.

Last week, I volunteered to help edit a friend's blog. While going over their draft, I was struck by how much I missed writing in a longer format than Tweets and Instagram updates. This will be my attempt at rectifying that.

The good ship Terribad Ideas is getting relaunched. All my old content, for better or worse, is going to stay up. Don't worry. That one RPG group in Argentina that's using my Mass Effect rules for Cortex+ isn't going to lose access. My grimdarke nonsense isn't going anywhere. It's part of who I am and serves as a reminder that even if I think my writing is garbage, someone out there likes it.

With that in mind, what am I going to be posting here? Game stuff, mental health stuff, travel stuff. Maybe, after I've worked at it for a while, this place will eventually congeal into an understandable theme.  Probably not, but there's always a chance.

Where do we start? I guess we'll do a bit of catching-up with what's been going on in my life.

Since last we talked, I've:

- Taken another trip to Japan.
- Ran a successful D&D game to completion, without scheduling or drama tearing the group apart.
- Hosted a D&D fundraiser (JephCon) on Twitch that raised $3,300+ for the American Foundation for Suicide Prevention.
- Visited my Homeland. A topic for another day.
- Struggled through a two-year battle with a very severe bout of depression.
- Started streaming on Twitch, albeit irregularly.
- Wrote a bunch of homebrew content for both 4th and 5th edition D&D. A lot of which I'll be posting here over the next few months.
- Started a YouTube channel with my wife about our travels.
- Began a combination art project / protest over on Instagram.
- Survived the wait for Mass Effect: Andromeda.
- Crafted several cosplays.
- Wrote and recorded the first two episodes of three different podcasts, none of which were ever posted publicly.
- Successfully completed all three good Persona games.
- Continued to be gainfully employed.
- Backed a whole lot of Kickstarter projects.
- Called my Representative and both Senators every work day for the past 4 months.
- And a whole lot of other stuff that I can't remember at the moment due to lack of sleep and stress.

A good number of those experiences will be posts in the future, but for now I feel I should leave y'all with some new content. Below is the second draft of my Downtime rules for my upcoming D&D campaign. It details the stuff characters can do when they aren't out doing Adventure Things.

Town Phase:
  1. Lifestyle Costs: For each day spent in Eternal Bedrock, each PC must pay Lifestyle Costs as a way of abstracting the individual costs of lodging and food. Provided below are a series of possible scenarios and their associated costs.
    1. Sleeping in the Adventurer Tent City (Basically Homelessness):
      1. Food is basic (bread, water, bean paste), provided free of charge by the Cathedral of Pelor. Characters must furnish their own bedroll and tent.
      2. Benefits: -1d4 on Carouse and Fellowship checks.
      3. Daily Cost: 0 GP.
    2. Staying at Novagen’s Economy Lodge (Low Quality Inn):
      1. Food is simple (porridge, fruit, water, eggs), provided as part of your daily cost.
      2. Benefits: None.
      3. Daily Cost: 1 GP.
    3. Staying at Erathis’s Smile (Average Quality Inn):
      1. Food is acceptable (bread, meat, cheese, fruit, ale), provided as part of your daily cost.
      2. Benefits: +1d4 on Carouse checks.
      3. Daily Cost: 3 GP.
    4. Staying at Three Stars (High Quality Inn):
      1. Food is good (pastries, meat, cheese, eggs, fruit, wine), provided as part of your daily cost.
      2. Benefits: +1d6 on Carouse checks.
      3. Daily Cost: 5 GP.

    1. Staying at Twin Drakes (Exceptional Quality Inn):
      1. Food is grand (full buffet for each meal, along with beverages of choice), provided as part of your daily cost.
      2. Benefits: +1d8 on Carouse and Fellowship checks.
      3. Daily Cost: 10 GP.
    2. Staying at The Cockatrice and Medusa (Fantastic Quality Inn):
      1. Food is grand (full buffet for each meal, along with beverages of choice), provided as part of your daily cost.
      2. Benefits: +1d8 on Carouse checks.
      3. Daily Cost: 50 GP.
  1. Downtime: Players may spend as much or as little time in Eternal Bedrock between adventures as they want. For each day the characters pay Lifestyle Costs, they gain one Downtime Day to spend as they wish on the options below. Downtime Days may not be earned or spent while Adventuring. (Note: While other options are possible, these broad-reaching examples cover 90% of downtime activities available to PCs.)
  2. Carousing: Adventurers can spend downtime and GP to gather information, hear rumors, or find quests in addition to those listed on The Board. For each Downtime Day spent, the player rolls a hard Streetwise check (with a possible bonus or penalty from lodging and a +1 bonus per 10 GP spent on carousing). Depending on the result, the Character chooses one from the appropriate list.
    1. On a success, the Character:
      1. Learns a useful rumor.
      2. Finds a lead on an otherwise hard to acquire Magic Item.
      3. Gains access to an otherwise secret quest.
    2. On a failure, the Character:
      1. Learns a rumor which gains them no useful information.
      2. Runs afoul of The Law.
  3. Shopping: Adventurers can spend downtime shopping for new or replacement gear. For each Downtime Day spent, the player may purchase any number of pieces of non-magical equipment with GP or a single piece of magical equipment (Note: Purchases subject to rarity and availability.)
  4. Religious Services: Adventurers can spend downtime to attend or perform religious services and rites for 5 GP. For each Downtime Day spent, the player may gain Advantage on one roll during the next Adventuring Phase,
  5. Equipment Upkeep: Adventurers may spend downtime to maintain their equipment. For each downtime day spent, one piece of equipment does not have to make the Saving Throw at the end of the month. (See the Equipment Upkeep rules in the Adventuring Phase section below.)
  6. Fellowship: Adventurers can spend downtime to build bonds with other characters. (Note: Both characters must spend a Downtime Day on the same day for the Fellowship action to add to their Social Link.) See the Social Links section at the end of this document for more information.


Thanks for hanging out with me so far. It's been fun. We'll have to do this again sometime.