Showing posts with label houserules. Show all posts
Showing posts with label houserules. Show all posts

2017/05/24

Let's enjoy blogging together.

It's been a while.

Last week, I volunteered to help edit a friend's blog. While going over their draft, I was struck by how much I missed writing in a longer format than Tweets and Instagram updates. This will be my attempt at rectifying that.

The good ship Terribad Ideas is getting relaunched. All my old content, for better or worse, is going to stay up. Don't worry. That one RPG group in Argentina that's using my Mass Effect rules for Cortex+ isn't going to lose access. My grimdarke nonsense isn't going anywhere. It's part of who I am and serves as a reminder that even if I think my writing is garbage, someone out there likes it.

With that in mind, what am I going to be posting here? Game stuff, mental health stuff, travel stuff. Maybe, after I've worked at it for a while, this place will eventually congeal into an understandable theme.  Probably not, but there's always a chance.

Where do we start? I guess we'll do a bit of catching-up with what's been going on in my life.

Since last we talked, I've:

- Taken another trip to Japan.
- Ran a successful D&D game to completion, without scheduling or drama tearing the group apart.
- Hosted a D&D fundraiser (JephCon) on Twitch that raised $3,300+ for the American Foundation for Suicide Prevention.
- Visited my Homeland. A topic for another day.
- Struggled through a two-year battle with a very severe bout of depression.
- Started streaming on Twitch, albeit irregularly.
- Wrote a bunch of homebrew content for both 4th and 5th edition D&D. A lot of which I'll be posting here over the next few months.
- Started a YouTube channel with my wife about our travels.
- Began a combination art project / protest over on Instagram.
- Survived the wait for Mass Effect: Andromeda.
- Crafted several cosplays.
- Wrote and recorded the first two episodes of three different podcasts, none of which were ever posted publicly.
- Successfully completed all three good Persona games.
- Continued to be gainfully employed.
- Backed a whole lot of Kickstarter projects.
- Called my Representative and both Senators every work day for the past 4 months.
- And a whole lot of other stuff that I can't remember at the moment due to lack of sleep and stress.

A good number of those experiences will be posts in the future, but for now I feel I should leave y'all with some new content. Below is the second draft of my Downtime rules for my upcoming D&D campaign. It details the stuff characters can do when they aren't out doing Adventure Things.

Town Phase:
  1. Lifestyle Costs: For each day spent in Eternal Bedrock, each PC must pay Lifestyle Costs as a way of abstracting the individual costs of lodging and food. Provided below are a series of possible scenarios and their associated costs.
    1. Sleeping in the Adventurer Tent City (Basically Homelessness):
      1. Food is basic (bread, water, bean paste), provided free of charge by the Cathedral of Pelor. Characters must furnish their own bedroll and tent.
      2. Benefits: -1d4 on Carouse and Fellowship checks.
      3. Daily Cost: 0 GP.
    2. Staying at Novagen’s Economy Lodge (Low Quality Inn):
      1. Food is simple (porridge, fruit, water, eggs), provided as part of your daily cost.
      2. Benefits: None.
      3. Daily Cost: 1 GP.
    3. Staying at Erathis’s Smile (Average Quality Inn):
      1. Food is acceptable (bread, meat, cheese, fruit, ale), provided as part of your daily cost.
      2. Benefits: +1d4 on Carouse checks.
      3. Daily Cost: 3 GP.
    4. Staying at Three Stars (High Quality Inn):
      1. Food is good (pastries, meat, cheese, eggs, fruit, wine), provided as part of your daily cost.
      2. Benefits: +1d6 on Carouse checks.
      3. Daily Cost: 5 GP.

    1. Staying at Twin Drakes (Exceptional Quality Inn):
      1. Food is grand (full buffet for each meal, along with beverages of choice), provided as part of your daily cost.
      2. Benefits: +1d8 on Carouse and Fellowship checks.
      3. Daily Cost: 10 GP.
    2. Staying at The Cockatrice and Medusa (Fantastic Quality Inn):
      1. Food is grand (full buffet for each meal, along with beverages of choice), provided as part of your daily cost.
      2. Benefits: +1d8 on Carouse checks.
      3. Daily Cost: 50 GP.
  1. Downtime: Players may spend as much or as little time in Eternal Bedrock between adventures as they want. For each day the characters pay Lifestyle Costs, they gain one Downtime Day to spend as they wish on the options below. Downtime Days may not be earned or spent while Adventuring. (Note: While other options are possible, these broad-reaching examples cover 90% of downtime activities available to PCs.)
  2. Carousing: Adventurers can spend downtime and GP to gather information, hear rumors, or find quests in addition to those listed on The Board. For each Downtime Day spent, the player rolls a hard Streetwise check (with a possible bonus or penalty from lodging and a +1 bonus per 10 GP spent on carousing). Depending on the result, the Character chooses one from the appropriate list.
    1. On a success, the Character:
      1. Learns a useful rumor.
      2. Finds a lead on an otherwise hard to acquire Magic Item.
      3. Gains access to an otherwise secret quest.
    2. On a failure, the Character:
      1. Learns a rumor which gains them no useful information.
      2. Runs afoul of The Law.
  3. Shopping: Adventurers can spend downtime shopping for new or replacement gear. For each Downtime Day spent, the player may purchase any number of pieces of non-magical equipment with GP or a single piece of magical equipment (Note: Purchases subject to rarity and availability.)
  4. Religious Services: Adventurers can spend downtime to attend or perform religious services and rites for 5 GP. For each Downtime Day spent, the player may gain Advantage on one roll during the next Adventuring Phase,
  5. Equipment Upkeep: Adventurers may spend downtime to maintain their equipment. For each downtime day spent, one piece of equipment does not have to make the Saving Throw at the end of the month. (See the Equipment Upkeep rules in the Adventuring Phase section below.)
  6. Fellowship: Adventurers can spend downtime to build bonds with other characters. (Note: Both characters must spend a Downtime Day on the same day for the Fellowship action to add to their Social Link.) See the Social Links section at the end of this document for more information.


Thanks for hanging out with me so far. It's been fun. We'll have to do this again sometime.

2012/12/28

But, I wear long pants...

Taking a break from my normal nonsense related to gaming to talk about my actual life nonsense. If you're only here for the gaming, this update may not be all that interesting for you. Then again, it might be, maybe you'll learn smethng about yourself. Maybe you'll not. Only the Shadow knows.

As I discussed in a previous post, this year has been frought with ridiculousness. I've traveled to the other side of the planet, bought a house, got married, and started a new job. I've also watched my mom and stepdad get divorced, lost dozens of friends due to me being an insufferable assshole, and lost my brother due to.... well, mostly due to his lifelong battle with depression. The depression thing wasn't exactly a perfect unknown, but not something you can ever prepare for.

I've always taken suicide far more seriously than I thought I should. Now that I've been confronted by it face to face, I can see that I didn't treat it seriously enough. If anyone reading this ever, ever, ever even remotely considers taking their own life: don't. Email me. Text me. Call me. Whatever you need to do. I can't watch another family go through the hellscape that my family has endured over the past six months. I promise you that whatever you're going through will pass. You can make it through, even if I have to drag you through against your will.

My family takes solace in the fact that my brother is "with G-d now". I have no such comfort. The days of my belief in an almighty grandpa in the clouds are as gone as my days of belief in a magical sleighriding madman from the North Pole who distributes presents. I don't discount the possibility of their being an omnipotent overbeing who watches over all, but I also don't discount the possibility of their being an indestructible teakettle orbiting the third moon of Jupiter. Just because I can't disprove it doesn't mean it exists. My brother held similar beliefs. He wore the guise of Christendom, but from our many long discussions on the topic over the years, it was clear that his faith had dried up entirely.

They tell me that he's in a better place, but I cannot fathom nonexistence being superior to existence.  That ideology is so alien to me that I cannot even begin to comprehend it.

This life is all we have. That's why there's generally such a low incidence of Atheists and Agnostics killing themselves; if this is all we have, why would we ever voluntarily give that up? That's also why most spree killers profess some sort of religious faith; they believe that their faith will either protect them or reward them for their actions. They think that they can be forgiven by G-d for their transessions, so they have no mortal law or repurcussions to fear. That is the true danger of zealots.

I know this has been rambling and only semi sensible, but it's just a bunch of words that were clogging up my head. Thanks for reading this far.

Oh, and I meant that bit earlier about the contacting me in the event of thinking about considering suicide. Seriously. I'm right here.

-J

2012/12/26

Snowmapocalypsageddonclysm

It's all sorts of fun out on the streets today. Slip, slidin' away like I'm Mario vs some Pengins.

Today, a new Pathfinder feat for your usage in coldness themed campaigns.

Fires of Permafrost [General]
Requirements: Ability to cast spells with the Cold descriptor OR the Cold subtype.
Benefit: As a swift action, you may choose to ignore Cold resistance or immunity when you cast a Cold spell or spell-like ablity. Targets effected by this ability may are immune to its effects for 24 hours.


-J

2012/12/21

Dice and Dice and Dice and Dice.

Today, we look at two ways you can make a Pathfinder game more enjoyable. These houserules/hacks have been shamelessly stolen from other systems. Viewer discretion is advised.

1) The Escalation Die (13th Age). Grab the biggest d6 you can find. Huge novelty ones are the best. At the beginning of each round of combat, the Escalation Die goes up by one. All PCs gain a bonus to hit and damage equal to the number showing on the Escalation Die (to a maximum of 6, obviously) to symbolize the PCs learning the enemy forces' tactics and weaknesses. This makes combat go a lot quicker, especially against a solo enemy. I've had only one player complain about it, because he thought it was unfair that the PCs got bonuses but the enemies didn't. Needless to say, he was ignored.

2) Plot Points (Cortex+). The same basic uses as they have in the Cortex system (add a d8 to your roll, create a resource which can be passed around, change some scene details, etc.), but with the added ability to reroll a die pool. I've found that allowing the PCs to be more heroic and less... shall we say "lame-ass newbies" has the effect of making the players have more fun and be more engaged.

Use these tips. They'll make PFRPG even better, I guarantee it.

-J