Showing posts with label sao. Show all posts
Showing posts with label sao. Show all posts

2012/10/21

The Black Swordsman

So yeah... it's been a while. Between the last update and this one, a lot of major stuff has happened in my life which has caused me to take a protracted break. Positives: I got married in early June, bought a house in September, traveled Japan for two and a half weeks in October. Negatives: My brother took his own life in late June. Needless to say, lots of stressing stuff took away my will to write. I'm dragging myself back into it, though. I will persevere.

On to my new project. I'd talked about doing an Avatar: The Legend of Aang/Korra hack at one point, but it hasn't really jumped out at me as a thing that I need to do at this point. I'm not really feeling it, as it were. What has my attention lately is an anime series called Sword Art Online. It's amazing, seriously. It's got my friend Chris (who, incidentally, has hated all things related to anime for over 20 years now) interested, so it must be amazing. If you haven't seen it yet, check it out. Most of the first season is available on Crunchyroll right now for streaming.

With that in mind, I've got basic stats for the protagonist, Kirito. The only real departure from standard MHR is the adjusted Solo/Party/Guild in place of Solo/Buddy/Team. Solo works as normal. Party is for any group of 4 or less, and Guild is for groups of 5 or more. In a world where the majority of groups are 5+, it made sense to change the divisions a bit.

Here's Kirito, just after his first duel with the leader of the Knights of the Blood Oath. As always, I welcome your commentary.

Kirito, The Black Swordsman

Solo d10, Party d8, Guild d6
Legendary Beater, Heart of Gold, Guildless

Black Swordsman’s Arsenal
Elucidator (Weapon d10), Dark Repulsor (Weapon d10), Swordsman’s Coat (Armor d8), Red Potion (Healing d8), Teleport Crystal (Teleportation d6).
SFX: Dual-wielding. You may use Elucidator and Dark Repulsor in the same die pool by stepping down both weapons -1 step.
SFX: Disarm. Step your effect die when you attack an opponent’s Weapon trait.
Limit: Gear. Shutdown a Black Swordsman’s Arsenal power and gain 1 PP. Take an action vs. the Doom pool to recover that power.

Virtual Kendo
Superhuman Reflexes d10, Superhuman Speed d10, Enhanced Stamina d8, Enhanced Durability d8.
SFX: “You’re Level 16, I’m Level 86.”  Spend 1 PP to step back physical trauma by -1 and remove all physical stress.
SFX: Versatility. Replace any Virtual Kendo power’s die with two stepped down dice.
SFX: Whirlwind Attack. Target multiple opponents. For each additional target, add a d6 to your die pool and keep +1 effect die.
Limit: Exhausted. Shutdown any Virtual Kendo power to gain 1 PP. Recover by activating an opportunity or during a transition scene.

Specialties
Combat Master d10, Psych Expert d8, Acrobatic Expert d8, Menace Expert d8, Tech Expert d8

Milestones
Alone Against the World
1xp: When you defend a weaker character against a non-minion opponent.
3xp: When you aid a stressed-out character in recovery.
10xp: When you lose a friend by refusing a guild invitation OR join a guild and accept a position of leadership.

Clueless Teenager
1xp: When another character expresses romantic interest in you, but you are oblivious.
3xp: When you take emotional stress from someone who’s expressed romantic interest in you.
10xp: When you declare your mutual affection to someone who’s expressed romantic interest in you, despite the risks OR when you sever all ties to save them.
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-J