Since it's been a bit since the last time I answered more questions, here we go again.
Prompt 6: Describe your all-time favorite character to play. What was it about him/her/it that you enjoyed so much?
Captain Aratradeon "Trade" Nydal. My group at the time was being run through the Savage Tide Adventure Path and I, being the fifth wheel and latest addition to the group, was left with the leeway to make basically anything at all. The other players were a Dwarf Fighter/Barbarian, a Dragonborn Dragon Shaman, a Catfolk Ranger, and a Human Warmage. I decided to take my love of playing Support Characters to its logical extreme and make the best passive buff character possible. When the campaign came to a screeching halt due to our DM flipping out and having a nervous breakdown, Trade was a Warlock 1 / Marshal 1 / Dragon Shaman 1 / Half-Elf Paragon 3 / Human Paragon 3 . His actions were spent each turn giving the other players Aid Another bonuses or burning his Standard Actions to give everyone else Move actions for better positioning. I also had a bunch of passive auras that gave everyone: +6 Initiative, +6 to all Dexterity based skills, +2 to hit, +4 to damage, DR 1/-, Fast Healing 2 (so long as they were under 50% HP), and some other incidental bonuses. Combine this with wands of Legion's Snake's Swiftness and the various flavors of Celerity and my character basically stood in one place making everyone else impossibly awesome.
Oh, and I had something like a +49 to Diplomacy at level 9. The DM hated that. A lot. There was a bit where we had to try to talk an Ancient Dragon Turtle down so that he wouldn't destroy a small town we'd been trying to set up. The AP had designed it to be nearly impossible. I, being the face of the party, went to greet the Dragon Turtle. The DM called for a Diplomacy check. I rolled, got a 3. My DM got that big rat bastard smirk on his face until I informed him I got a 52; then I proceeded to use my reroll from Sociable Personality, got a 16 + 49 = 65. Out of spite, I used my daily Heroic Destiny +1d6, got a 5 for a total of 70.
Maybe the fact that my favorite character of all time was basically a tool for me to grief a DM who hated playing-by-the-rules says more about my personality than I meant it to.
Prompt 7: How do you pick names for your characters?
First, I write up the character mechanically. Then, I write up a backstory. Sometime during that process, a name flits into my brain. They just kind of emerge as I'm writing. Sorry, I don't really have any other methodology. :S
Prompt 8: What's the one gaming accessory (lucky dice, soundtrack, etc.) you just can't do without? Why?
I don't believe I have one, actually. I'm rather fond of using my smart phone (or tablet) for my character sheet and rules reference. It's a thing that I've wanted since I was a smallish child.
I guess the truest answer would be: some sort of electronic device on which I can store a shittonne of PDFs and character stuff so that I don't have to lug around a billionty books or deal with my abysmal handwriting.
Prompt 9: Have you ever played a character of the opposite sex. Why or why not? If yes, how did the other players react?
As I stated back during Prompt 7, I do mechanics first, then write a story to describe those mechanics. Sometimes, the description comes out female. There's no real ulterior motive. Some characters are male, some are female. I counted up about a year ago and out of the 60ish characters I've played, around 20 have been female.
The other players in my games don't generally care much about my transgender gaming. They do have trouble using the correct pronouns sometimes, but I've never been called out by another player for my portrayal of a female character. And it's not that my fellow gamers wouldn't call me out if I did it wrong. Believe me, I've seen it happen where a guy will play a female character and get nothing but grief about it. For some reason, people either overlook my foibles or I'm doing something right.
Prompt 10: Have you ever played a character originally from a book/TV/movie? How did the character change from the original as you played? If not, who would you most like to play?
As a player? No. As a DM? Oh, yes.
In my L5R game, I often portrayed characters who were part of the established lore. In my Forgotten Realms and Eberron campaign, I did the same thing but in a totally different way.
In L5R, I most often played the part of Kuni Daigo. Daigo was a badass. He wore it on his no-sleeves. He has teeth filed to points so that if he is ever disarmed and out of spells, he can bite his enemies to death. I played him like a combination of Toph (from Avatar: The Legend of Aang) and Urdnot Wrex (from Mass Effect). He's barely described in the fiction, but I don't see this as too radical of a departure as he's a Crab and a Badass.
In the Forgotten Realms, I usually just made fun of Drizzt Do'douchebag. I had him show up with a name tag proclaiming him to be "Mary Sue Do'Urden". I hate that dark elf bastard. Last year at GenCon, I tweeted new names for his swords. They are, now and forever, Twilight Sparkle and Apple Jack. Suck it, you Menzoberranzan-born bastard. (I hate myself for being able to spell that correctly without having to look it up. :S)
In Eberron, one of my recurring NPCs was Baron Merrix d'Cannith. In the lore, he's a Lawful Evil man who's obsessed with constructs and artifice (as befits a man in charge of the Dragonmarked House of Artifice). In my campaign, he was a drooling madman in a rainbow clown wig and an "I <3 Warforged" shirt who babbled about the Mournlands incessantly. His lackeys had to translate his ramblings into something cogent for the PCs to understand.
I think that, if I was to play a character based on a TV/novel/movie character, it'd have to be The Doctor; if only because it wouldn't be that difficult for me to act like him.
Prompt 11: Have you ever played a character that was morally gray, or actually evil? Why or why not? If yes, did you enjoy it?
Hang on a second. Ah-hahahahahahahahahahahahahahahahhahahahahaha~!
Okay, composure regained.
Of course. The majority of characters I've played over the years have been morally grey at best. And one of my most memorable PCs was a Lawful Evil wizard.
Being morally grey is so much better than being Good or Evil; they're just so restrictive.
Prompt 12: Do prefer collaborative or competitive games? What do you think that says about you?
Collaborative, definitely.
I think it shows that I'm a leader of men (and women) and not some maladjusted manchild that gets his kicks by humiliating his friends at card/dice games.
I've never been good at Smirk and Dagger style games, because I unfairly pick on the people who I like less in real life.
Prompt 13: Who's the best GM/storyteller/party leader you've ever had? What made him/her so great?
The best GM I ever had the pleasure of playing with was Chris Stone. He had a knowledge of the world, a great grasp of the rules, and was generally a really creative dude. I didn't play with him for as long as I'd've liked, but that was a problem of geography. Driving 60ish miles each way for a game just wasn't financially prudent. I miss that group, even though they aren't gaming together anymore.
Prompt 14: What kinds of adventures do you enjoy most? Dungeon crawls, mysteries, freeform roleplaying, or something else? What do you think that says about you?
I really like Adventure Paths. Most of the ones that Paizo has done are really great, simply because they give you a good mix of Social, Mental, and Combat challenges. I think this says that I'm indecisive.
I generally hate mysteries that rely on Player Skill to solve. If our Barbarian's player doesn't have to learn to properly swing a Greataxe and the Rogue's player doesn't have to physically disarm traps, why the hell do I have to solve riddles out-of-character? My wizard has an intelligence of 24. Mine is 14 at best. He's literally several orders of magnitude more intelligent than I am, so why can't I just roll some dice and move on?
This is equally true of Social Encounters. A lot of the GMs that I've played with over the years have enforced a "what you say is what your character actually says" rule. So my Bard, with 26 Charisma and 18 ranks of Diplomacy doesn't know how to convince people any better than I do in real life? Again I default back to the Rogue/Barbarian example in the previous paragraph. Requiring the player to give a vague idea of what they want to say is one thing, but "I explain that it'd be a good idea for him to help us out" then rolling Diplomacy should be sufficient. Otherwise, the charismatic people might as well just use charisma as a dump stat and roleplay it all out so that they don't have to waste skill points on things that aren't useful.
Prompt 15: People often talk about the divide between what happens "in game" and "in real life." Do you maintain that divide in your own play, or do you tend to take what happens to your character personally? Why?
Things only go from The Game to Real Life (or vice-versa) if someone else instigates it. If someone has out-of-character resentment or anger towards me, and they're too cowardly to bring it up to my face, and brings it up in game by having their character do stuff to inconvenience my character then there may be issues. I'd like to think I'm a better person than that, but I'm not. I've, on more than one occasion, manipulated the group into ousting a player because they were a dick for no reason.
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-J